View-Dependent Character Animation - 9 Angebote vergleichen
Bester Preis: € 102,74 (vom 23.04.2017)1
View-Dependent Character Animation (2007)
~EN NW EB
ISBN: 9781846287626 bzw. 1846287626, vermutlich in Englisch, Springer, neu, E-Book.
Lieferung aus: Schweiz, Sofort per Download lieferbar.
Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character´s movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal, Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character´s movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, and make sense and be intuitive to use. This well-researched book contains a large number of example animations to explain and illustrate this versatile technique. TOC:Introduction.- A Framework for View-Dependant Animation.- View-Dependant Animation from Sketches.- View-Dependant Animation from Multi-modal Inputs.- Stylistic Reuse of View-Dependant Animations.- Discussion and Future Directions.- Camera Models and Computation of the Camera Matrix.- The Exponential Map Parameterization of Rotations.-Spherical Joint Limits with Reach Cones.- References.- Index, PDF, 24.09.2007.
Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character´s movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal, Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character´s movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, and make sense and be intuitive to use. This well-researched book contains a large number of example animations to explain and illustrate this versatile technique. TOC:Introduction.- A Framework for View-Dependant Animation.- View-Dependant Animation from Sketches.- View-Dependant Animation from Multi-modal Inputs.- Stylistic Reuse of View-Dependant Animations.- Discussion and Future Directions.- Camera Models and Computation of the Camera Matrix.- The Exponential Map Parameterization of Rotations.-Spherical Joint Limits with Reach Cones.- References.- Index, PDF, 24.09.2007.
2
View-Dependent Character Animation
EN NW
ISBN: 9781846287626 bzw. 1846287626, in Englisch, Springer London, neu.
Lieferung aus: Deutschland, Versandkostenfrei.
View-Dependent Character Animation: Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character`s movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, and make sense and be intuitive to use. This well-researched book contains a large number of example animations to explain and illustrate this versatile technique. Englisch, Ebook.
View-Dependent Character Animation: Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character`s movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, and make sense and be intuitive to use. This well-researched book contains a large number of example animations to explain and illustrate this versatile technique. Englisch, Ebook.
3
View-Dependent Character Animation (2007)
EN NW EB
ISBN: 9781846287626 bzw. 1846287626, in Englisch, Springer London, neu, E-Book.
Lieferung aus: Schweiz, Sofort per Download lieferbar.
Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character´s movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient, Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem that requires a formal representation of the moving camera, and efficient algorithms to help author manage and render the multitude of character poses required for the animation. This well-researched book introduces view-dependent character animation, covering all the relevant background work. Numerous example animations are offered to explain and illustrate this versatile technique. PDF, 24.09.2007.
Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character´s movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient, Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem that requires a formal representation of the moving camera, and efficient algorithms to help author manage and render the multitude of character poses required for the animation. This well-researched book introduces view-dependent character animation, covering all the relevant background work. Numerous example animations are offered to explain and illustrate this versatile technique. PDF, 24.09.2007.
4
View-Dependent Character Animation
DE NW EB
ISBN: 9781846287626 bzw. 1846287626, in Deutsch, neu, E-Book.
Lieferung aus: Deutschland, zzgl. Versandkosten, Sofort per Download lieferbar.
Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character's movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient, Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem that requires a formal representation of the moving camera, and efficient algorithms to help author manage and render the multitude of character poses required for the animation. This well-researched book introduces view-dependent character animation, covering all the relevant background work. Numerous example animations are offered to explain and illustrate this versatile technique.
Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character's movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient, Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem that requires a formal representation of the moving camera, and efficient algorithms to help author manage and render the multitude of character poses required for the animation. This well-researched book introduces view-dependent character animation, covering all the relevant background work. Numerous example animations are offered to explain and illustrate this versatile technique.
5
View-Dependent Character Animation
EN NW
ISBN: 9781447158837 bzw. 1447158830, in Englisch, Springer London Ltd, neu.
Lieferung aus: Vereinigtes Königreich Großbritannien und Nordirland, in-stock.
Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem that requires a formal representation of the moving camera, and efficient algorithms to help author manage and render the multitude of character poses required for the animation. This well-researched book introduces view-dependent character animation, covering all the relevant background work. Numerous example animations are offered to explain and illustrate this versatile technique.
Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem that requires a formal representation of the moving camera, and efficient algorithms to help author manage and render the multitude of character poses required for the animation. This well-researched book introduces view-dependent character animation, covering all the relevant background work. Numerous example animations are offered to explain and illustrate this versatile technique.
6
View-Dependent Character Animation
EN PB NW
ISBN: 9781447158837 bzw. 1447158830, in Englisch, Springer Science+Business Media, Taschenbuch, neu.
Lieferung aus: Vereinigtes Königreich Großbritannien und Nordirland, In Stock.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
7
View-Dependent Character Animation
EN NW
ISBN: 9781447158837 bzw. 1447158830, in Englisch, Springer London, neu.
Lieferung aus: Kanada, In Stock, plus shipping.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
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