Applying Augmented Reality Techniques in the Field of Education
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Applying Augmented Reality Techniques in the Field of Education : "ARSC: Augmented Reality Student Card" An Augmented Reality Solution for The Education Field (2011)
DE PB NW RP
ISBN: 9783846537060 bzw. 3846537063, in Deutsch, LAP Lambert Acad. Publ. Nov 2011, Taschenbuch, neu, Nachdruck.
Lieferung aus: Deutschland, Versandkostenfrei.
Von Händler/Antiquariat, AHA-BUCH GmbH [51283250], Einbeck, Germany.
This item is printed on demand - Print on Demand Neuware - Augmented Reality (AR) is the technology of adding virtual objects to real scenes through enabling the addition of missing information in real life. AR is an emerging technology which will grow from about $6 million in 2008 to more than $350 million in 2014. As the lack of resources is a problem that can be solved through AR, this thesis presents and explains the usage of AR technology for the education field. The thesis shows the different AR components for creating any AR solution. Through the thesis detailed study was conducted on the AR technology: the available display types, tracking techniques and the AR libraries which can be used for further researches. This thesis offers a close look on the technology stability, showing all the stages the AR technology went through. We introduce Augmented Reality Student Card (ARSC) as an application of AR in the field of education.ARSC is designed to be a useful low cost solution for serving the education field without sacrificing the educational benefits.ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller. 184 pp. Englisch.
Von Händler/Antiquariat, AHA-BUCH GmbH [51283250], Einbeck, Germany.
This item is printed on demand - Print on Demand Neuware - Augmented Reality (AR) is the technology of adding virtual objects to real scenes through enabling the addition of missing information in real life. AR is an emerging technology which will grow from about $6 million in 2008 to more than $350 million in 2014. As the lack of resources is a problem that can be solved through AR, this thesis presents and explains the usage of AR technology for the education field. The thesis shows the different AR components for creating any AR solution. Through the thesis detailed study was conducted on the AR technology: the available display types, tracking techniques and the AR libraries which can be used for further researches. This thesis offers a close look on the technology stability, showing all the stages the AR technology went through. We introduce Augmented Reality Student Card (ARSC) as an application of AR in the field of education.ARSC is designed to be a useful low cost solution for serving the education field without sacrificing the educational benefits.ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller. 184 pp. Englisch.
2
Applying Augmented Reality Techniques in the Field of Education (2014)
DE NW
ISBN: 9783846537060 bzw. 3846537063, in Deutsch, neu.
Lieferung aus: Vereinigtes Königreich Großbritannien und Nordirland, 11, zzgl. Versandkosten.
Augmented Reality (AR) is the technology of adding virtual objects to real scenes through enabling the addition of missing information in real life. AR is an emerging technology which will grow from about $6 million in 2008 to more than $350 million in 2014. As the lack of resources is a problem that can be solved through AR, this thesis presents and explains the usage of AR technology for the education field. The thesis shows the different AR components for creating any AR solution. Through the thesis detailed study was conducted on the AR technology: the available display types, tracking techniques and the AR libraries which can be used for further researches. This thesis offers a close look on the technology stability, showing all the stages the AR technology went through. We introduce Augmented Reality Student Card (ARSC) as an application of AR in the field of education.ARSC is designed to be a useful low cost solution for serving the education field without sacrificing the educational benefits.ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller.
Augmented Reality (AR) is the technology of adding virtual objects to real scenes through enabling the addition of missing information in real life. AR is an emerging technology which will grow from about $6 million in 2008 to more than $350 million in 2014. As the lack of resources is a problem that can be solved through AR, this thesis presents and explains the usage of AR technology for the education field. The thesis shows the different AR components for creating any AR solution. Through the thesis detailed study was conducted on the AR technology: the available display types, tracking techniques and the AR libraries which can be used for further researches. This thesis offers a close look on the technology stability, showing all the stages the AR technology went through. We introduce Augmented Reality Student Card (ARSC) as an application of AR in the field of education.ARSC is designed to be a useful low cost solution for serving the education field without sacrificing the educational benefits.ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller.
3
Applying Augmented Reality Techniques in the Field of Education - ARSC: Augmented Reality Student Card An Augmented Reality Solution for The Education Field (2014)
DE PB NW
ISBN: 9783846537060 bzw. 3846537063, in Deutsch, LAP Lambert Acad. Publ. Taschenbuch, neu.
Lieferung aus: Deutschland, Versandkostenfrei.
Applying Augmented Reality Techniques in the Field of Education: Augmented Reality (AR) is the technology of adding virtual objects to real scenes through enabling the addition of missing information in real life. AR is an emerging technology which will grow from about $6 million in 2008 to more than $350 million in 2014. As the lack of resources is a problem that can be solved through AR, this thesis presents and explains the usage of AR technology for the education field. The thesis shows the different AR components for creating any AR solution. Through the thesis detailed study was conducted on the AR technology: the available display types, tracking techniques and the AR libraries which can be used for further researches. This thesis offers a close look on the technology stability, showing all the stages the AR technology went through. We introduce Augmented Reality Student Card (ARSC) as an application of AR in the field of education.ARSC is designed to be a useful low cost solution for serving the education field without sacrificing the educational benefits.ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller. Englisch, Taschenbuch.
Applying Augmented Reality Techniques in the Field of Education: Augmented Reality (AR) is the technology of adding virtual objects to real scenes through enabling the addition of missing information in real life. AR is an emerging technology which will grow from about $6 million in 2008 to more than $350 million in 2014. As the lack of resources is a problem that can be solved through AR, this thesis presents and explains the usage of AR technology for the education field. The thesis shows the different AR components for creating any AR solution. Through the thesis detailed study was conducted on the AR technology: the available display types, tracking techniques and the AR libraries which can be used for further researches. This thesis offers a close look on the technology stability, showing all the stages the AR technology went through. We introduce Augmented Reality Student Card (ARSC) as an application of AR in the field of education.ARSC is designed to be a useful low cost solution for serving the education field without sacrificing the educational benefits.ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller. Englisch, Taschenbuch.
4
Applying Augmented Reality Techniques in the Field of Education - "ARSC: Augmented Reality Student Card" An Augmented Reality Solution for The Education Field (2011)
DE PB NW
ISBN: 9783846537060 bzw. 3846537063, in Deutsch, 184 Seiten, LAP Lambert Academic Publishing, Taschenbuch, neu.
Lieferung aus: Deutschland, Versandkosten nach: Deutschland, Versandkostenfrei.
Von Händler/Antiquariat, Syndikat Buchdienst, [4235284].
Augmented Reality (AR) is the technology of adding virtual objects to real scenes through enabling the addition of missing information in real life. AR is an emerging technology which will grow from about 6 million in 2008 to more than 350 million in 2014. As the lack of resources is a problem that can be solved through AR, this thesis presents and explains the usage of AR technology for the education field. The thesis shows the different AR components for creating any AR solution. Through the thesis detailed study was conducted on the AR technology: the available display types, tracking techniques and the AR libraries which can be used for further researches. This thesis offers a close look on the technology stability, showing all the stages the AR technology went through. We introduce Augmented Reality Student Card (ARSC) as an application of AR in the field of education.ARSC is designed to be a useful low cost solution for serving the education field without sacrificing the educational benefits.ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller. 2011, Taschenbuch / Paperback, Neuware, 253g, 184, Internationaler Versand, Selbstabholung und Barzahlung, PayPal, offene Rechnung, Banküberweisung.
Von Händler/Antiquariat, Syndikat Buchdienst, [4235284].
Augmented Reality (AR) is the technology of adding virtual objects to real scenes through enabling the addition of missing information in real life. AR is an emerging technology which will grow from about 6 million in 2008 to more than 350 million in 2014. As the lack of resources is a problem that can be solved through AR, this thesis presents and explains the usage of AR technology for the education field. The thesis shows the different AR components for creating any AR solution. Through the thesis detailed study was conducted on the AR technology: the available display types, tracking techniques and the AR libraries which can be used for further researches. This thesis offers a close look on the technology stability, showing all the stages the AR technology went through. We introduce Augmented Reality Student Card (ARSC) as an application of AR in the field of education.ARSC is designed to be a useful low cost solution for serving the education field without sacrificing the educational benefits.ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller. 2011, Taschenbuch / Paperback, Neuware, 253g, 184, Internationaler Versand, Selbstabholung und Barzahlung, PayPal, offene Rechnung, Banküberweisung.
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Applying Augmented Reality Techniques in the Field of Education (2014)
DE PB NW
ISBN: 9783846537060 bzw. 3846537063, in Deutsch, Taschenbuch, neu.
Lieferung aus: Deutschland, Versandkostenfrei.
Von Händler/Antiquariat, European-Media-Service Mannheim [1048135], Mannheim, Germany.
Publisher/Verlag: LAP Lambert Academic Publishing | "ARSC: Augmented Reality Student Card" An Augmented Reality Solution for The Education Field | Augmented Reality (AR) is the technology of adding virtual objects to real scenes through enabling the addition of missing information in real life. AR is an emerging technology which will grow from about $6 million in 2008 to more than $350 million in 2014. As the lack of resources is a problem that can be solved through AR, this thesis presents and explains the usage of AR technology for the education field. The thesis shows the different AR components for creating any AR solution. Through the thesis detailed study was conducted on the AR technology: the available display types, tracking techniques and the AR libraries which can be used for further researches. This thesis offers a close look on the technology stability, showing all the stages the AR technology went through. We introduce Augmented Reality Student Card (ARSC) as an application of AR in the field of education.ARSC is designed to be a useful low cost solution for serving the education field without sacrificing the educational benefits.ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller. | Format: Paperback | Language/Sprache: english | 253 gr | 184 pp.
Von Händler/Antiquariat, European-Media-Service Mannheim [1048135], Mannheim, Germany.
Publisher/Verlag: LAP Lambert Academic Publishing | "ARSC: Augmented Reality Student Card" An Augmented Reality Solution for The Education Field | Augmented Reality (AR) is the technology of adding virtual objects to real scenes through enabling the addition of missing information in real life. AR is an emerging technology which will grow from about $6 million in 2008 to more than $350 million in 2014. As the lack of resources is a problem that can be solved through AR, this thesis presents and explains the usage of AR technology for the education field. The thesis shows the different AR components for creating any AR solution. Through the thesis detailed study was conducted on the AR technology: the available display types, tracking techniques and the AR libraries which can be used for further researches. This thesis offers a close look on the technology stability, showing all the stages the AR technology went through. We introduce Augmented Reality Student Card (ARSC) as an application of AR in the field of education.ARSC is designed to be a useful low cost solution for serving the education field without sacrificing the educational benefits.ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller. | Format: Paperback | Language/Sprache: english | 253 gr | 184 pp.
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Applying Augmented Reality Techniques in the Field of Education: "ARSC: Augmented Reality Student Card" An Augmented Reality Solution for The Education Field (2011)
DE PB NW RP
ISBN: 9783846537060 bzw. 3846537063, in Deutsch, LAP LAMBERT Academic Publishing, Taschenbuch, neu, Nachdruck.
Von Händler/Antiquariat, English-Book-Service Mannheim [1048135], Mannheim, Germany.
This item is printed on demand for shipment within 3 working days.
This item is printed on demand for shipment within 3 working days.
7
Applying Augmented Reality Techniques in the Field of Education: ARSC: Augmented Reality Student Card An Augmented Reality Solution for The Education Field (2011)
EN PB NW
ISBN: 9783846537060 bzw. 3846537063, in Englisch, 184 Seiten, LAP LAMBERT Academic Publishing, Taschenbuch, neu.
Lieferung aus: Deutschland, Versandfertig in 3 - 4 Werktagen, Versandkostenfrei. Tatsächliche Versandkosten können abweichen.
Von Händler/Antiquariat, MOLUNA.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Von Händler/Antiquariat, MOLUNA.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
8
Symbolbild
Applying Augmented Reality Techniques in the Field of Education (2014)
DE NW
ISBN: 9783846537060 bzw. 3846537063, in Deutsch, neu.
Lieferung aus: Deutschland, Versandkosten nach: Deutschland, Versandkostenfrei.
Von Händler/Antiquariat, Magazin Aziya, [3458207].
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Von Händler/Antiquariat, Magazin Aziya, [3458207].
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
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