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Developing Video Game Literacy in the EFL Classroom100%: Roger Dale Jones: Developing Video Game Literacy in the EFL Classroom (ISBN: 9783823392484) 2018, Erstausgabe, in Englisch, auch als eBook.
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94%: Roger Dale Jones: Developing Video Game Literacy in the EFL Classroom: A Qualitative Analysis of 10th Grade Classroom Game Discourse (Giessener Beiträge zur Fremdsprachendidaktik) (ISBN: 9783823382485) 2018, Narr Francke Attempto, Erstausgabe, in Englisch, Taschenbuch.
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Developing Video Game Literacy in the EFL Classroom
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Bester Preis: 51,20 (vom 16.10.2018)
1
9783823392484 - Roger Dale Jones: Developing Video Game Literacy in the EFL Classroom
Roger Dale Jones

Developing Video Game Literacy in the EFL Classroom (2018)

Lieferung erfolgt aus/von: Deutschland ~EN NW EB

ISBN: 9783823392484 bzw. 3823392484, vermutlich in Englisch, Narr Francke Attempto Verlag, neu, E-Book.

Lieferung aus: Deutschland, Sofort per Download lieferbar.
Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research. PDF, 16.07.2018.
2
9783823392484 - Roger Dale Jones: Developing Video Game Literacy in the EFL Classroom
Roger Dale Jones

Developing Video Game Literacy in the EFL Classroom (2018)

Lieferung erfolgt aus/von: Schweiz ~EN NW EB

ISBN: 9783823392484 bzw. 3823392484, vermutlich in Englisch, Narr Francke Attempto Verlag, neu, E-Book.

55,04 (Fr. 59,00)¹
versandkostenfrei, unverbindlich
Lieferung aus: Schweiz, Sofort per Download lieferbar.
Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research. 16.07.2018.
3
9783823392484 - Roger Dale Jones: Developing Video Game Literacy in the EFL Classroom - A Qualitative Analysis of 10th Grade Classroom Game Discourse
Roger Dale Jones

Developing Video Game Literacy in the EFL Classroom - A Qualitative Analysis of 10th Grade Classroom Game Discourse

Lieferung erfolgt aus/von: Deutschland ~EN NW EB DL

ISBN: 9783823392484 bzw. 3823392484, vermutlich in Englisch, Narr Francke Attempto Verlag, neu, E-Book, elektronischer Download.

Lieferung aus: Deutschland, Versandkostenfrei.
Developing Video Game Literacy in the EFL Classroom: Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research. Englisch, Ebook.
4
Roger Dale Jones

Developing Video Game Literacy in the EFL Classroom - A Qualitative Analysis of 10th Grade Classroom Game Discourse

Lieferung erfolgt aus/von: Deutschland DE PB NW

ISBN: 9783823382485 bzw. 3823382489, in Deutsch, Narr Dr. Gunter, Taschenbuch, neu.

Lieferung aus: Deutschland, Versandkostenfrei.
Developing Video Game Literacy in the EFL Classroom: Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research. Englisch, Taschenbuch.
5
9783823392484 - Roger Dale Jones: Developing Video Game Literacy in the EFL Classroom: A Qualitative Analysis of 10th Grade Classroom Game Discourse (Giessener Beiträge zur Fremdsprachendidaktik) (English Edition)
Roger Dale Jones

Developing Video Game Literacy in the EFL Classroom: A Qualitative Analysis of 10th Grade Classroom Game Discourse (Giessener Beiträge zur Fremdsprachendidaktik) (English Edition) (2018)

Lieferung erfolgt aus/von: Deutschland EN NW FE EB DL

ISBN: 9783823392484 bzw. 3823392484, in Englisch, 361 Seiten, Narr Francke Attempto Verlag, neu, Erstausgabe, E-Book, elektronischer Download.

Lieferung aus: Deutschland, E-Book zum Download, Versandkostenfrei.
Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research. Kindle Edition, Ausgabe: 1. Format: Kindle eBook, Label: Narr Francke Attempto Verlag, Narr Francke Attempto Verlag, Produktgruppe: eBooks, Publiziert: 2018-07-16, Freigegeben: 2018-07-16, Studio: Narr Francke Attempto Verlag.
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9783823392484 - Developing Video Game Literacy In The Efl Classroom (ebook)

Developing Video Game Literacy In The Efl Classroom (ebook)

Lieferung erfolgt aus/von: Spanien EN NW EB DL

ISBN: 9783823392484 bzw. 3823392484, in Englisch, Narr Francke Attempto Verlag, neu, E-Book, elektronischer Download.

Video Games Are A Major Source Of Contact To English Language And Culture And The Need To Develop C.
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3823392484 - Roger Dale Jones: Developing Video Game Literacy in the EFL Classroom
Roger Dale Jones

Developing Video Game Literacy in the EFL Classroom

Lieferung erfolgt aus/von: Deutschland ~EN NW EB DL

ISBN: 3823392484 bzw. 9783823392484, vermutlich in Englisch, Developing Video Game Literacy in the EFL Classroom - eBook als pdf von Roger Dale Jones - Narr Francke Attempto Verlag - 9783823392484, neu, E-Book, elektronischer Download.

Developing Video Game Literacy in the EFL Classroom ab 51.2 € als pdf eBook: A Qualitative Analysis of 10th Grade Classroom Game Discourse. Aus dem Bereich: eBooks, Belletristik, Erzählungen,.
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Roger Dale Jones

Developing Video Game Literacy in the EFL Classroom: A Qualitative Analysis of 10th Grade Classroom Game Discourse (Giessener Beiträge zur Fremdsprachendidaktik) (2018)

Lieferung erfolgt aus/von: Deutschland EN PB NW FE

ISBN: 9783823382485 bzw. 3823382489, in Englisch, 360 Seiten, Narr Francke Attempto, Taschenbuch, neu, Erstausgabe.

Lieferung aus: Deutschland, Noch nicht erschienen. Versandkostenfrei.
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