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Developing Video Game Literacy in the EFL Classroom
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Bester Preis: € 51,20 (vom 16.10.2018)Developing Video Game Literacy in the EFL Classroom (2018)
ISBN: 9783823392484 bzw. 3823392484, vermutlich in Englisch, Narr Francke Attempto Verlag, neu, E-Book.
Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research. PDF, 16.07.2018.
Developing Video Game Literacy in the EFL Classroom (2018)
ISBN: 9783823392484 bzw. 3823392484, vermutlich in Englisch, Narr Francke Attempto Verlag, neu, E-Book.
Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research. 16.07.2018.
Developing Video Game Literacy in the EFL Classroom - A Qualitative Analysis of 10th Grade Classroom Game Discourse
ISBN: 9783823392484 bzw. 3823392484, vermutlich in Englisch, Narr Francke Attempto Verlag, neu, E-Book, elektronischer Download.
Developing Video Game Literacy in the EFL Classroom: Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research. Englisch, Ebook.
Developing Video Game Literacy in the EFL Classroom - A Qualitative Analysis of 10th Grade Classroom Game Discourse
ISBN: 9783823382485 bzw. 3823382489, in Deutsch, Narr Dr. Gunter, Taschenbuch, neu.
Developing Video Game Literacy in the EFL Classroom: Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research. Englisch, Taschenbuch.
Developing Video Game Literacy in the EFL Classroom: A Qualitative Analysis of 10th Grade Classroom Game Discourse (Giessener Beiträge zur Fremdsprachendidaktik) (English Edition) (2018)
ISBN: 9783823392484 bzw. 3823392484, in Englisch, 361 Seiten, Narr Francke Attempto Verlag, neu, Erstausgabe, E-Book, elektronischer Download.
Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research. Kindle Edition, Ausgabe: 1. Format: Kindle eBook, Label: Narr Francke Attempto Verlag, Narr Francke Attempto Verlag, Produktgruppe: eBooks, Publiziert: 2018-07-16, Freigegeben: 2018-07-16, Studio: Narr Francke Attempto Verlag.
Developing Video Game Literacy in the EFL Classroom
ISBN: 3823392484 bzw. 9783823392484, vermutlich in Englisch, Developing Video Game Literacy in the EFL Classroom - eBook als pdf von Roger Dale Jones - Narr Francke Attempto Verlag - 9783823392484, neu, E-Book, elektronischer Download.
Developing Video Game Literacy in the EFL Classroom: A Qualitative Analysis of 10th Grade Classroom Game Discourse (Giessener Beiträge zur Fremdsprachendidaktik) (2018)
ISBN: 9783823382485 bzw. 3823382489, in Englisch, 360 Seiten, Narr Francke Attempto, Taschenbuch, neu, Erstausgabe.
Von Händler/Antiquariat, Amazon.de.
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