Gamification to Drive Decision-Making in Tourism - Potential Implementations for Kayak.com
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Gamification to Drive Decision-Making in Tourism
DE PB NW RP
ISBN: 9783659843907 bzw. 3659843903, in Deutsch, Scholar's Press, Taschenbuch, neu, Nachdruck.
Lieferung aus: Deutschland, Versandkostenfrei.
Von Händler/Antiquariat, AHA-BUCH GmbH [51283250], Einbeck, Germany.
This item is printed on demand - Print on Demand Neuware - Making decisions can be highly time consuming and often causes uncertainty in the decision maker. In the field tourism this is even more difficult because of the intangible nature of the product and the complex set of interactions between the industry players. Gamification is an technique that online companies have massively started to use in order to drive the decisions that tourists make before, during, and after the consumption of a service. This script breaks down the decision making process into separate phases and describes with concrete examples the best methods to influence buyers at every stage. 100 pp. Englisch.
Von Händler/Antiquariat, AHA-BUCH GmbH [51283250], Einbeck, Germany.
This item is printed on demand - Print on Demand Neuware - Making decisions can be highly time consuming and often causes uncertainty in the decision maker. In the field tourism this is even more difficult because of the intangible nature of the product and the complex set of interactions between the industry players. Gamification is an technique that online companies have massively started to use in order to drive the decisions that tourists make before, during, and after the consumption of a service. This script breaks down the decision making process into separate phases and describes with concrete examples the best methods to influence buyers at every stage. 100 pp. Englisch.
2
Gamification to Drive Decision-Making in Tourism
DE PB NW
ISBN: 9783659843907 bzw. 3659843903, in Deutsch, SPS, Taschenbuch, neu.
Lieferung aus: Deutschland, Versandkosten nach: Deutschland, Versandkostenfrei.
Von Händler/Antiquariat, AHA-BUCH GmbH, [4009276].
Neuware - Making decisions can be highly time consuming and often causes uncertainty in the decision maker. In the field tourism this is even more difficult because of the intangible nature of the product and the complex set of interactions between the industry players. Gamification is an technique that online companies have massively started to use in order to drive the decisions that tourists make before, during, and after the consumption of a service. This script breaks down the decision making process into separate phases and describes with concrete examples the best methods to influence buyers at every stage. - - Besorgungstitel - vorauss. Lieferzeit 3-5 Tage. Taschenbuch, Neuware, 220x150x6 mm, 165g.
Von Händler/Antiquariat, AHA-BUCH GmbH, [4009276].
Neuware - Making decisions can be highly time consuming and often causes uncertainty in the decision maker. In the field tourism this is even more difficult because of the intangible nature of the product and the complex set of interactions between the industry players. Gamification is an technique that online companies have massively started to use in order to drive the decisions that tourists make before, during, and after the consumption of a service. This script breaks down the decision making process into separate phases and describes with concrete examples the best methods to influence buyers at every stage. - - Besorgungstitel - vorauss. Lieferzeit 3-5 Tage. Taschenbuch, Neuware, 220x150x6 mm, 165g.
3
Symbolbild
Gamification to Drive Decision-Making in Tourism
DE NW
ISBN: 9783659843907 bzw. 3659843903, in Deutsch, neu.
Lieferung aus: Deutschland, Lieferzeit: 6 Tage.
Making decisions can be highly time consuming and often causes uncertainty in the decision maker. In the field tourism this is even more difficult because of the intangible nature of the product and the complex set of interactions between the industry players. Gamification is an technique that online companies have massively started to use in order to drive the decisions that tourists make before, during, and after the consumption of a service. This script breaks down the decision making process into separate phases and describes with concrete examples the best methods to influence buyers at every stage.
Making decisions can be highly time consuming and often causes uncertainty in the decision maker. In the field tourism this is even more difficult because of the intangible nature of the product and the complex set of interactions between the industry players. Gamification is an technique that online companies have massively started to use in order to drive the decisions that tourists make before, during, and after the consumption of a service. This script breaks down the decision making process into separate phases and describes with concrete examples the best methods to influence buyers at every stage.
4
Gamification to Drive Decision-Making in Tourism: Potential Implementations for Kayak.com (2016)
EN PB NW
ISBN: 9783659843907 bzw. 3659843903, in Englisch, 100 Seiten, Scholars' Press, Taschenbuch, neu.
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Von Händler/Antiquariat, Amazon.com.
Making decisions can be highly time consuming and often causes uncertainty in the decision maker. In the field tourism this is even more difficult because of the intangible nature of the product and the complex set of interactions between the industry players. Gamification is an technique that online companies have massively started to use in order to drive the decisions that tourists make before, during, and after the consumption of a service. This script breaks down the decision making process into separate phases and describes with concrete examples the best methods to influence buyers at every stage. Paperback, It-tikketta: Scholars' Press, Scholars' Press, Grupp ta ' prodott: Book, Ippubblikata: 2016-10-21, Data tal-ħruġ: 2016-10-21, Studio: Scholars' Press.
Von Händler/Antiquariat, Amazon.com.
Making decisions can be highly time consuming and often causes uncertainty in the decision maker. In the field tourism this is even more difficult because of the intangible nature of the product and the complex set of interactions between the industry players. Gamification is an technique that online companies have massively started to use in order to drive the decisions that tourists make before, during, and after the consumption of a service. This script breaks down the decision making process into separate phases and describes with concrete examples the best methods to influence buyers at every stage. Paperback, It-tikketta: Scholars' Press, Scholars' Press, Grupp ta ' prodott: Book, Ippubblikata: 2016-10-21, Data tal-ħruġ: 2016-10-21, Studio: Scholars' Press.
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