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Entertainment Computing - ICEC 2010 - 15 Angebote vergleichen
Preise | 2016 | 2019 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|
Schnitt | € 91,19 | € 91,04 | € 99,67 | € 88,80 | € 85,59 |
Nachfrage |
Entertainment Computing - ICEC 2010 (2010)
ISBN: 9783642153990 bzw. 3642153992, in Deutsch, Springer Shop, neu, E-Book, elektronischer Download.
The 9th International Conference on Entertainment Computing (ICEC 2010) was held in September 2010 in Seoul Korea. After Pittsburgh (2008) and Paris (2009), the event returned to Asia. The conference venue was the COEX Exhibition Hall in one of the most vivid and largest cities of the world. This amazing mega-city was a perfect location for the c- ference. Seoul is on the one hand a metropolitan area with modern industries, univer- ties and great economic power. On the other hand, it is also a place with a very fas- nating historical and cultural background. It bridges the past and the future as well as east and west. Entertainment computing also aims at building bridges from technology to leisure, education, culture and work. Entertainment computing at its core has a strong focus on computer games. However, it is not only about computer games. The last ICEC c- ferences have shown that entertainment computing is a much wider field. For instance in games, technology developed for games can be used for a wide range of appli- tions such as therapy or education. Moreover, entertainment does not necessarily have to be understood as games. Entertainment computing finds its way to stage perfo- ances and all sorts of new interactive installations. eBook.
Entertainment Computing - ICEC 2010 (2010)
ISBN: 9783642153990 bzw. 3642153992, in Englisch, Springer, Berlin/Heidelberg/New York, NY, Deutschland, neu, E-Book, elektronischer Download.
The 9th International Conference on Entertainment Computing (ICEC 2010) was held in September 2010 in Seoul Korea. After Pittsburgh (2008) and Paris (2009), the event returned to Asia. The conference venue was the COEX Exhibition Hall in one of the most vivid and largest cities of the world. This amazing mega-city was a perfect location for the c- ference. Seoul is on the one hand a metropolitan area with modern industries, univer- ties and great economic power. On the other hand, it is also a place with a very fas- nating historical and cultural background. It bridges the past and the future as well as east and west. Entertainment computing also aims at building bridges from technology to leisure, education, culture and work. Entertainment computing at its core has a strong focus on computer games. However, it is not only about computer games. The last ICEC c- ferences have shown that entertainment computing is a much wider field. For instance in games, technology developed for games can be used for a wide range of appli- tions such as therapy or education. Moreover, entertainment does not necessarily have to be understood as games. Entertainment computing finds its way to stage perfo- ances and all sorts of new interactive installations.
Entertainment Computing - ICEC 2010 - 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings (2010)
ISBN: 9783642153990 bzw. 3642153992, in Deutsch, Springer Berlin Heidelberg, neu, E-Book, elektronischer Download.
Entertainment Computing - ICEC 2010: The 9th International Conference on Entertainment Computing (ICEC 2010) was held in September 2010 in Seoul Korea. After Pittsburgh (2008) and Paris (2009), the event returned to Asia. The conference venue was the COEX Exhibition Hall in one of the most vivid and largest cities of the world. This amazing mega-city was a perfect location for the c- ference. Seoul is on the one hand a metropolitan area with modern industries, univer- ties and great economic power. On the other hand, it is also a place with a very fas- nating historical and cultural background. It bridges the past and the future as well as east and west. Entertainment computing also aims at building bridges from technology to leisure, education, culture and work. Entertainment computing at its core has a strong focus on computer games. However, it is not only about computer games. The last ICEC c- ferences have shown that entertainment computing is a much wider field. For instance in games, technology developed for games can be used for a wide range of appli- tions such as therapy or education. Moreover, entertainment does not necessarily have to be understood as games. Entertainment computing finds its way to stage perfo- ances and all sorts of new interactive installations. Englisch, Ebook.
Entertainment Computing - ICEC 2010 (2010)
ISBN: 9783642153983 bzw. 3642153984, vermutlich in Deutsch, Springer / Springer Berlin Heidelberg / Springer, Berlin, Taschenbuch, neu.
Von Händler/Antiquariat, buecher.de GmbH & Co. KG, [1].
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Entertainment Computing - ICEC 2010 (2010)
ISBN: 9783642153983 bzw. 3642153984, in Deutsch, Springer-Verlag Gmbh Aug 2010, Taschenbuch, neu.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Entertainment Computing - ICEC 2010 (2010)
ISBN: 9783642153983 bzw. 3642153984, vermutlich in Englisch, Springer Shop, Taschenbuch, neu.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Entertainment Computing - ICEC 2010
ISBN: 9783642153983 bzw. 3642153984, in Deutsch, Springer-Verlag GmbH, Taschenbuch, neu.
Rheinberg-Buch, [3813847].
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Entertainment Computing - Icec 2010: 9th International Conference, Icec 2010, Seoul, Korea, September 8-11, 2010, Proceedings (2010)
ISBN: 9783642153983 bzw. 3642153984, in Deutsch, Springer-Verlag New York Inc, Taschenbuch, neu, Erstausgabe.
1st edition. 538 pages. 9.20x6.10x1.10 inches. In Stock.
Entertainment Computing - ICEC 2010 (2010)
ISBN: 9783642153990 bzw. 3642153992, in Deutsch, Springer, Berlin/Heidelberg/New York, NY, Deutschland, neu, E-Book, elektronischer Download.
Entertainment Computing - ICEC 2010 (2010)
ISBN: 9783642153983 bzw. 3642153984, in Deutsch, Springer Berlin, Taschenbuch, neu.
9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings, Buch, Softcover, 2010.