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Pikachu's Global Adventure: The Rise Fall of Pokemon
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Pikachu's Global Adventure: The Rise and Fall of "Pokemon" (2004)
ISBN: 9780822332879 bzw. 0822332876, in Englisch, Duke University Press, Taschenbuch, neu.
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Pikachu's Global Adventure: The Rise and Fall of Pokémon (2004)
ISBN: 9780822332879 bzw. 0822332876, in Englisch, Duke University Press Books 2004-02-05, Taschenbuch, gebraucht.
0822332876 We guarantee all of our items - customer service and satisfaction are our top priorities. Please allow 4 - 14 business days for Standard shipping, within the US. Thank you for supporting our small, family-owned business!
Pikachu's Global Adventure: The Rise and Fall of Pokémon (2004)
ISBN: 9780822332503 bzw. 0822332507, in Englisch, Duke University Press Books, gebundenes Buch.
Von Händler/Antiquariat, Book Deals [60506629], Richmond Hill, ON, Canada.
This Book is in Good Condition. Clean Copy With Light Amount of Wear. 100% Guaranteed. Summary: Initially developed in Japan by Nintendo as a computer game, Pokemon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokemon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokemon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokemon craze was mostly over. "Pikachu's Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokemon in countries around the world. In analyzing the popularity of Pokemon, this innovative volume addresses core debates about the globalization of popular culture and about children's consumption of mass-produced culture. Topics explored include the origins of Pokemon in Japan's valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its ***, violence, moral ambiguity, and general feeling of Japaneseness; debates about children's vulnerability versus their agency as consumers; and the contentious question of Pokemon's educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokemon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western ***nce in theglobal production and circulation of cultural goods.
Pikachu's Global Adventure (2002)
ISBN: 9780822332879 bzw. 0822332876, in Englisch, Duke University Press, Vereinigte Staaten von Amerika, neu.
Pikachu's Global Adventure: The Rise and Fall of Pokémon (2004)
ISBN: 9780822332879 bzw. 0822332876, in Englisch, 312 Seiten, Duke University Press Books, Taschenbuch, gebraucht.
Von Händler/Antiquariat, Penntext.
Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world.In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its ***, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western ***nce in the global production and circulation of cultural goods.Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano, Paperback, Label: Duke University Press Books, Duke University Press Books, Produktgruppe: Book, Publiziert: 2004-02-05, Studio: Duke University Press Books, Verkaufsrang: 1213580.
Pikachu's Global Adventure: The Rise and Fall of Pokémon (2004)
ISBN: 9780822332503 bzw. 0822332507, in Englisch, 312 Seiten, Duke University Press Books, gebundenes Buch, neu.
Von Händler/Antiquariat, forest_of_wisdom.
Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world.In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its ***, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western ***nce in the global production and circulation of cultural goods.Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano, Hardcover, Label: Duke University Press Books, Duke University Press Books, Produktgruppe: Book, Publiziert: 2004-02-05, Studio: Duke University Press Books, Verkaufsrang: 2604327.
Pikachu's Global Adventure: The Rise and Fall of Pokémon (2004)
ISBN: 9780822332503 bzw. 0822332507, in Englisch, 312 Seiten, Duke University Press Books, gebundenes Buch, gebraucht.
Von Händler/Antiquariat, Free Books - Free Minds.
Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world.In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its ***, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western ***nce in the global production and circulation of cultural goods.Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano, Hardcover, Label: Duke University Press Books, Duke University Press Books, Produktgruppe: Book, Publiziert: 2004-02-05, Studio: Duke University Press Books, Verkaufsrang: 2604327.
Pikachu's Global Adventure - The Rise and Fall of Pokémon
ISBN: 9780822332503 bzw. 0822332507, in Englisch, Duke Univ, gebundenes Buch, neu.
Von Händler/Antiquariat, C. Clayton Thompson - Bookseller [44399], BOONE, NC, U.S.A.
BRAND NEW Hardcover A Brand New Quality Book from a Full-Time Bookshop in business since 1992!
Pikachu's Global Adventure: The Rise and Fall of "Pokemon" (2002)
ISBN: 9780822332879 bzw. 0822332876, in Englisch, Duke University Press, neu.
Initially developed in Japan by Nintendo as a computer game, Pokemon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokemon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokemon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokemon craze was mostly over. Pikachu's Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokemon in countries around the world. In analyzing the popularity of Pokemon, this innovative volume addresses core debates about the globalization of popular culture and about children's consumption of mass-produced culture.Topics explored include the origins of Pokemon in Japanese cultural traditions of cuteness, insect collecting, and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children's vulnerability versus agency as consumers; and the contentious question of Pokemon's educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokemon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods. Contributors: Anne Allison; Linda-Renee Bloch; Helen Bromley; Gilles Brougere; David Buckingham; Koichi Iwabuchi; Hirofumi Katsuno; Dafna Lemish; Jeffrey Maret; Julian Sefton-Green; Joseph Tobin; Samuel Tobin; Rebekah Willett; Christine Yano.
Pikachu's Global Adventure: The Rise and Fall of "Pokemon" (2002)
ISBN: 9780822332879 bzw. 0822332876, in Englisch, Duke University Press, neu.
Initially developed in Japan by Nintendo as a computer game, Pokemon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokemon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokemon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokemon craze was mostly over. Pikachu's Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokemon in countries around the world. In analyzing the popularity of Pokemon, this innovative volume addresses core debates about the globalization of popular culture and about children's consumption of mass-produced culture.Topics explored include the origins of Pokemon in Japanese cultural traditions of cuteness, insect collecting, and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children's vulnerability versus agency as consumers; and the contentious question of Pokemon's educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokemon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods. Contributors: Anne Allison; Linda-Renee Bloch; Helen Bromley; Gilles Brougere; David Buckingham; Koichi Iwabuchi; Hirofumi Katsuno; Dafna Lemish; Jeffrey Maret; Julian Sefton-Green; Joseph Tobin; Samuel Tobin; Rebekah Willett; Christine Yano.