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Games Game Design Game Studies - 15 Angebote vergleichen
Preise | 2016 | 2019 | 2021 |
---|---|---|---|
Schnitt | € 9,74 | € 10,06 | € 9,95 |
Nachfrage |
Games Game Design Game Studies (2016)
ISBN: 9783862871773 bzw. 3862871770, vermutlich in Englisch, FUEGO, neu, E-Book.
An Introduction (With Contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman) - English Edition How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium´s social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth´s introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies. 18.03.2016, ePUB.
Games Game Design Game Studies (2016)
ISBN: 9783862871773 bzw. 3862871770, vermutlich in Englisch, FUEGO, neu, E-Book.
An Introduction (With Contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman) - English Edition, How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium´s social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth´s introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies. ePUB, 18.03.2016.
Games Game Design Game Studies (2016)
ISBN: 9783862871773 bzw. 3862871770, in Deutsch, neu, E-Book, elektronischer Download.
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.
Games Game Design Game Studies
ISBN: 9783837629835 bzw. 383762983X, in Deutsch, neu.
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.
Games | Game Design | Game Studies - An Introduction (With Contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman) - English Edition
ISBN: 9783862871773 bzw. 3862871770, in Deutsch, FUEGO, neu, E-Book, elektronischer Download.
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new mediums social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuths introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies. Gundolf S. Freyermuth (PhD) is Professor of Media and Game Studies and a founding director of the Cologne Game Lab at TH Köln-University of Applied Sciences in Cologne, Germany. He also teaches Comparative Media Studies at the ifs international film school Cologne. His research interests include video games, audiovisuality, transmediality and network culture.
Games Game Design Game Studies: An Introduction
ISBN: 9783837629835 bzw. 383762983X, in Deutsch, Transcript-Verlag, neu.
Gundolf Freyermuth, Books, Social and Cultural Studies, Current Events, Games Game Design Game Studies: An Introduction, How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuths introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.
Games Game Design Game Studies (2016)
ISBN: 9783862871773 bzw. 3862871770, in Englisch, Fuego, Fuego, Fuego, neu, E-Book, elektronischer Download.
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and c.
Games | Game Design | Game Studies - An Introduction (With Contributions by Andr? Czauderna, Nathalie Pozzi and Eric Zimmerman)
ISBN: 9783837629835 bzw. 383762983X, in Deutsch, Transcript Verlag, Taschenbuch, neu.
Games | Game Design | Game Studies: How did games rise to become the central audiovisual form of expression and storytelling in digital culture How did the practices of their artistic production come into being How did the academic analysis of the new medium`s social effects and cultural meaning develop Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth`s introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies. With contributions by Andr? Czauderna, Nathalie Pozzi and Eric Zimmerman. Englisch, Taschenbuch.
Games | Game Design | Game Studies
ISBN: 9783862871773 bzw. 3862871770, vermutlich in Englisch, neu, E-Book, elektronischer Download.
Games | Game Design | Game Studies, An Introduction (With Contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman) - English Edition (2016)
ISBN: 9783862871773 bzw. 3862871770, in Deutsch, Fuego, neu, E-Book.
bol.com.
Taal: Duits;Formaat: ePub met kopieerbeveiliging (DRM) van Adobe;Kopieerrechten: Het kopiëren van (delen van) de pagina's is niet toegestaan ;Geschikt voor: Alle e-readers geschikt voor ebooks in ePub formaat. Tablet of smartphone voorzien van een app zoals de bol.com Kobo app.;Verschijningsdatum: maart 2016;ISBN10: 3862871770;ISBN13: 9783862871773; Duitstalig | Ebook | 2016.